Hi,
So I have sphere which gives me points and its normals for instancing. I’ve placed and rotated each box.
Now I’m trying to scale each box in instancing. But when applying scale transform in instancing (Sz) it doesn’t apply to each point normal, but to words Z. Is there any way (easy, because now I can think only of manually calculating Sx Sy and Sz to get proportions) to scale each box in parallel to it’s normal? So each box would stretch according to it’s scale value, and whole sphere looks like spiked. It looks like obvious thing so I have to be missing something.
Sincerely
sphere_box.toe (6.15 KB)