Trail (Rotating instances individually)

So I want to make a trail which would follow my mouse. Basically like foot steps.
I’m spawning particles from my mouse location and instancing geometry from those points, which is fine, but I’m struggling to find a way to get them to rotate in the correct direction.
They seem to rotate all at once rather than stay still on spawn.
I’m sure this is me being super stupid, so any help would be great.

Cheers

Could something like this post be what you’re looking for? Rotate instance toward mouse position