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C4D-FBX-CamSchnnappr Workflow Problem- Major

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C4D-FBX-CamSchnnappr Workflow Problem- Major

Postby miwanaszko » Thu Jul 05, 2018 3:08 am

I am a bit of a nubie here. I feel that I am very close but missing something crucial. I have two different types of animations I have converted to .fbx. Both of the meshes show up but I am having a hell of a time figuring out the ideal workflow to be able to
A, Build my animation based off of a picture of my 3D object,
B, Export an .fbx with the animations so they play accurately onto my object in touchdesinger.

So (A) is no problem, I built my boxes and have animated a couple different types utilizing the cameras perspective in C4D.
1, using emitters which I have baked all the dynamics on the objects and added baked tags to the emitters. The emitters do not show up or play over the designed timeline in this .fbx hecne I am not attaching the fbx.

2, a keyframed animation where other objects are moving inside of my 3D objects. This one is a bit more of a problem because I understand that my moving objects are also meshes, So I condensed all the boxes to one mesh for alignment in CamSchnappr. The animation is playing the way it is supposed to but still no visuals output.

Basically, I just want to be able to project these animation onto my 3D objects. I am desperate to find a workflow that makes sense and I know I am missing a few things, just not what. I think this would be best answered by someone who is producing content via C4D then using Camschnnaper to map the animation onto that 3D object.

I have tried every type of bake, different years versions of .fbx, 2013, 2014 and 2016 which is all that C4D offers other than older years. Getting the mesh lined up with my boxes in CamSchnappr is not a problem. Displaying, playing and projecting the animation is the problem.
Attachments
BoxLineAni4.fbx
(3.52 MiB) Downloaded 19 times
CamSchnapMain.toe
(2.46 MiB) Downloaded 25 times
Last edited by miwanaszko on Thu Jul 05, 2018 4:59 pm, edited 2 times in total.
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Re: C4D-FBX-Camscnnappr Workflow Problem- Major

Postby miwanaszko » Thu Jul 05, 2018 2:48 pm

For some reason it wont let me post the .c4d file.
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Re: C4D-FBX-CamSchnnappr Workflow Problem- Major

Postby ben » Fri Jul 06, 2018 6:43 pm

The most recent post in this thread talks about a working solution to importing FBX from C4D, perhaps its helpful or PeterParkerBrodhead will be able to answer more of your questions.

viewtopic.php?f=4&t=6542&start=10
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Re: C4D-FBX-CamSchnnappr Workflow Problem- Major

Postby miwanaszko » Mon Jul 09, 2018 3:15 am

Thank you for the response! I am looking into it.
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