How to make reflections?

Hello please review this setup:
[url]https://i.imgur.com/3oRuzTM.jpg[/url]

SimpleReflection.toe (561 KB)

Hello, I want to animate a wireframe sphere to reflect on the regular sphere with PBR texture. Is it possible to do it either with Environment Light or maybe there is some workaround that just reflects a wireframe without creating an Equirectangular map? Basically, what I looking for are real-time reflections. :nerd:

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I think I found some way to do it through Phong1 and Render2 CubeMap as EnvMap in Phong1.

Iā€™m also curious as to how to properly make reflections using the environment light comp - any sample projects would be greatly appreciated!

I did it without Env Map, I just used the second Render2 (CubeMap) then created a phong1 material it has an option for custom EnvMap and I placed there Render2 as a Env.Map and it worked as a reflection. It seems less CPU intensive.