Hi guys! I’m brand new to TD and have been working at getting my first interactive installation up and running. This involves inputting Kinect 2 CHOP data to the touchFluid shader.
Most of the time this works flawlessly, but keep running into a bug where if a player leaves the scene the Kinect CHOP glitches out and is partailly (one hand of two might still work) unable to restart tracking of the person upon reentering the scene. The CHOP simply displays -nan(ind) at some channels and only starts working again when the op is reset or TD restarted. What is more, the touchFluids component stops working altogether and doesn’t start again even after the Kinect CHOP has started tracking all the limbs again. I have yet to find a way to fix this without restarting TD.
Something strange that I noticed was also the fact that if I saved the project after the bug had occurred, restarting TD would not work anymore either and the project would still be glitched out. Is there any way to diff the .toe files to see what changed?
I would be super grateful, if anyone could give me some insight as to what might be happening here! Thanks in advance!
Working .toe: expirebox.com/download/01175c19 … a1128.html
Bugged out .toe: expirebox.com/download/e871fa9a … 61b6f.html
Video of the glitch: drive.google.com/file/d/12xkG3Q … sp=sharing