Rendering Bone Capture regions

Hi,
In most 3D content creation tools,
when I`m import fbx that contain character with bones structure.
I can access the bones names and capture wights per point attribute.

In this case I want to build color lookup table for each bone name point attribute
and render it as different pass.

The question is how would you access the capture regions data ?

thank you
Barak
GalGadot.fbx (1.87 MB)


Hi Barakooda,

If you use a SOP to DAT on the Bone Group you can access the weighting and bone attributes:

docs.derivative.ca/index.php?ti … _(Skinning

thank you mate,
already on it, but its not going smooth as planned.

viewtopic.php?f=17&t=12162

if you have more ideas feel free to shoot.