Simple 3D Object reflection

Hey Touch Forum!

I’ve been trying to get a simple reflection texture to work with in TD, and I’ve come up with a solution that involves 3 cameras and 3 renders. I plan to take the reflection output TOP and use masking to composite it into my scene.

Is there a better or more performant way to do this?

I couldnt seem to get PBR reflections working with anything other than an environment texture - is it not possibile to have a PBR material reflect other objects in the scene?

Thanks!

Sam
simple_3d_reflection.toe (5.84 KB)

Hello, I have just posted exactly the same question:
viewtopic.php?f=27&t=12211

Did you manage to figure out how to do realtime reflections?