Say I have a model with an applied texture, “white”
is there a way I can switch between this white texture and a black texture I have made.
later on I would like to be able to input a midi controller and switch between the various textures I have made for the object. (and other effects for this matter, but I will start with just textures)
here’s an example switch.toe (2.98 KB)
A: in the manual_Switch CHOP change the channel value from 0 to 1 …
B: connect the null2 CHOP to the null CHOP named “switch” and click the button1
C: get your MIDI data into CHOPs and connect it to the null CHOP named “switch” …
Note that the “renameFor_Export” CHOP encodes the export target in the channel name
(switch1:index means export to the “index” parameter of the node named “switch1” )
not really sure what you want to achieve. Do you want to switch between blending on/off? Then you just need to export a CHOP channel to the blending parameter (0 == off; 1 == on).
You can also export to menus where 0 == first entry, 1 == 2nd entry, …
stupid question but how do i export the chop channel to the blending parameter without dragging and dropping it to the little tick, seeing as that doesn’t work?
drag an drop seems to work fine. But you can also name the channel “phong1:blending” (I did something like this in the previous example in the “renameFor_Export” CHOP)
sounds like your tile viewer isn’t active (it should though as I enabled it in the file I saved). Try clicking the + in the lower right corner of the node and see if it works then
Ok, lets say I have one slider and one button. I want the slider to affect multiple nodes but only one node at a time and I want to toggle the scope of the slider’s output using the button.