i am quite a noob in the shader world and as such, i am trying to achieve small things as a starter.
i am trying to make some kind of fire effect and, well, it shurely is not the best way to do it, but hey, i am quite happy with what i ended up
now i want to add some wobbling effect to make it a bit more āaliveā but while i imagine i can use a sine function to modify the UV (maybe i am wrong) i donāt know how to achieve this.