Kinect 3d model rig

I want to do rigging like this data.
ianshelanskey.com/2017/03/23/ri … hdesigner/

Try sometimes but I can’t.
Firstly, made rigging data by C4D them export fbx to touchdesigner.
Then connected Kinect rotation value to each null data.
According to reference data. It should be correct.

I try but I can’t.
May be rotation value is diference.

Would you tell me good Solution, how I do it.
kinect_mesh_1207.zip (957 KB)

Hello !

I have the same problem. Have you got a solution ?

Thanks