Kinect v2 player index detect range

Hello everyone,
Is it possible to restrict the detect distance range of player index in Kinect v2?
I am working on a project ,
The Kinect v2 senses people in 3 meter and trigger the movie to be played.
I use player index in the Kinect TOP, and the head/tz in CHOP as the player’s distance to the Kinect.
I use the logic"off when outside bounds " to identify the distance.

But when a player is further than 3 meters, the Kinect will still pick him up as a player index.

Is it possible to restrict the player index detection range so if a player is further then a specific distance,
The Kinect v2 could automatically ignore him ,
Instead of pick him up as a player?

Thank you guys!!
Sorry for the weird grammar.

Are you using the player index to drive any logic or just as a visual display of user? Either way you can probably use a second Kinect TOP in depth mode and a Threshold TOP to create a mask for people beyond desired range. Multiply/matte that with your player index mask to create a “players within range” mask.