Moving mesh ideas

Hi TouchDesigners. I’m looking for a starting point to create a mesh that moves organically a bit like a particle system. For reference I would like it to look like in the attached picture… Any one got an idea?

Thanks!
FH000014 small.jpg

Instancing is probably the best bet for that. If you start out getting the general movement in SOPs, with a Grid SOP connected to a Noise SOP, you can then use the SOP as the source geometry to instance other geometry. So you could make a sphere at each point, which would be like particles, or you could instance lines, which might get closer to your reference image.

I’d second what Elburz said.

There’s an overview of that technique up here:
matthewragan.com/2014/05/16/geo … hdesigner/

If you’ve got a handle on GL, and want a dense mesh you might consider a vertex shader. We did a workshop in SF on this topic and you can follow along with the videos from our work here:
matthewragan.com/make-some-nois … hdesigner/

Thanks guys.
Excellent resources there. That should keep me busy for a while!