The issue here is that you have vertex UVs. So you have 60 different UVs for your 60 vertices, but there are only 12 points in the geometry. So the first step will be to make all the points unique using a Face SOP.
However there isn’t a super clean way to get the UVs from the vertices up to the point positions after that anyways. I’m trying to do it by going through SOP To DAT and then DAT To SOP, but not quite there yet.
The easiest will be if you can generate geometry that has point UVs instead of vertex UVs.
Hi, Malcolm.
Thanks for reply. That makes sense.
But I couldn’t find any option for point UVs or vertex UVs in Maya.
I tried with fbx data as well, but still doesn’t work.
So I’m trying to fix it in TouchDesigner…