Hi,
How to make Particle SOP to emit particles with lower velocity? How to make them slower?
Hi,
How to make Particle SOP to emit particles with lower velocity? How to make them slower?
I’ve found that I can run source geometry via Point SOP where can I set the velocity for each spawning point.
yes, to be a bit more exact the length & direction of the normal vectors on the source geometry determine the emitspeed & emitdirection of the particles
I’ve thought that normals are normalised vectors, but that’s not true - they also have length. Thanks!
hey man!
how did you solved? can you send a toe for example?
Has anyone a point sop tutorial in the sleeve for sharing?
vettorazi You might take a look here to get a sense of how this works with the point SOP:
base_points_and_paricle_velocity_099.tox (1.95 KB)