what is the best technique to generate a circular camera path following the z plane of an imported mesh? Patches, threads and tutorials are welcome!
I know how to generate a camera path starting from a circular path but I miss how to “subract” the circular path from an imported mesh to keep z plane elvation from the ground.
The boolean should be the method to follow but when I try to subtract a mesh from a circle,
I receive red X error “object A is not closed”.
Any other solution?
I’ve tried with Project SOP, it seems to be the best way to do it;
the main problem is that Project SOP only works for me with NURBS as input.
I’ve tried using Convert SOP from mesh to Nurbs before the Project SOP but still
can’t achieve the same results as using a native NURBS.