MULTI TOUCH ADVICE

Quick question Gurus,
What would be the best approach to manage up to 100 multi touch points?
Would it be too heavy?
XY touch points managed on another server PC/Unity with 6 SICK sensors mapped as one large canvas are sent over to the main TD PC.
Many thanks!

Hi,

Depends on what you want to do with them. What will they be driving?

Also how are they are coming in? messages, channels.

g

Hi Greg,
It is a typical render pick scenario where picked objects will trigger translations in distance and colors.
By 'heavy" l meant just the simultaneous processing of 100 touch events.
Estimated 100 picked events are managed by 6 SICK sensors.on a separate server PC.
Mapped XY data will then be send over ethernet to main PC to drive the translations.
Basically can render pick multitouch process 100 simultaneous events efficiently?,
Or should l be looking at some other approach?
Hope this is clear.
Thanks Greg.

The Python code you use in the render pick callbacks might get slow, but it’s worth testing. If not all 100 touch points are simultaneously always on, it may be ok. You may want to try it with a very simple script that maybe changes values in some Constant CHOPs, and then build from there.