GLSL shader maximum number of parameters ?

Hello again,

i can’t see all my uniform parameters in the glsl material inspector, is there a limitation ?

thanks,

Guillaume

There is a limit to the number of uniforms the hardware can support. Can you provide more details about how many you are trying to use and what kind they are?

I have 50 parameters, but in the inspector, i have two ‘vectors’ tabs, listing either my vecs or floats. each tab contains eleven fields if i remember well (i’m not in front of TD right now). but i’d need to access all my parameters to map them with incoming osc.

should i use arrays ?

thanks

guillaume

Yes sorry, you’ll want to use arrays instead due to the high amount of data you want to send in.