Hello again,
i can’t see all my uniform parameters in the glsl material inspector, is there a limitation ?
thanks,
Guillaume
Hello again,
i can’t see all my uniform parameters in the glsl material inspector, is there a limitation ?
thanks,
Guillaume
There is a limit to the number of uniforms the hardware can support. Can you provide more details about how many you are trying to use and what kind they are?
I have 50 parameters, but in the inspector, i have two ‘vectors’ tabs, listing either my vecs or floats. each tab contains eleven fields if i remember well (i’m not in front of TD right now). but i’d need to access all my parameters to map them with incoming osc.
should i use arrays ?
thanks
guillaume
Yes sorry, you’ll want to use arrays instead due to the high amount of data you want to send in.