FIXED: 099 PBR exported GLSL error

Hi Guys,

In 099 if you output the PBR mat as a shader, apply it to some geometry and then add a light it looks great. If you then turn shadows on however it breaks the Render TOP.

God knows why I posted this in shared tox components rather than bugs :blush:

One person’s bug, another person’s feature?

Looks like this one is fixed.