Bare Bones Scene Change Show System

This looks super useful! Thank you : )))

Brilliant! Many thanks, Jarrett.

Thanks Jarrett, this is very useful.
The one thing I noticed is that the “show” comp’s “Fade Time” parameter is defined as an Int, but I think it may be better if it were a float.
Thanks again!
-Tim

Ok ya that’s better. Thanks for the bug. Fixed in the latest one posted at top.

thank you very much,
along the years I find my self start from scratch custom scene changers for different cases :slight_smile:
i think i will stop that and use this component :slight_smile:

Hey Jarret,

I have here a workshop full of Mac Users
and for them the “Fire Scene” Button does not work…

Best
Stefan

Hi Jarrett - do you mind explaining the ‘extensionParExec’ callback system? Is it set up for anything in this project, and if not, what would it be used for? Thanks!

This is used to automatically run functions that are implemented in the main extension. In this system its used for Firescene parameter pulse that is on the Show component and this in turn automatically runs Firescene function. Its just a convenience.

Hi jarrett and everyone here,
and thanks a lot and again to @nettoyeur for having forwarded me here.

Referring to Can we stop a part of the network from cooking? - #8 by julien , I’d like to know how the system behaves if, in a scene, I run a network using Feedback TOP inside of it and which also “received” parameters change through exports from COMP outside of the scene container itself.

Does the scene currently not showin is cooking aswell ?

I know more about the TD pull system but in that case, I’m just questionning myself.
I designed my first system and I created some scripts for disabling/enabling cooking for some specific BASE (each one of them containing a scene)

Hey Jerry! I am using your tox and it is pretty awesome.

My skills with TD are very humble and I wonder if you could help me with my goal: I want to add a Container in every of the scenes to make a custom UI for each one of thoses (I am using Zerror, btw).

How could I select “the last selected scene”, so that I retreive the last Container? Right now I only get the Container of SceneA or SceneB, but I want to select the most recent selected one.


Thank you very much!

This setup has currentScenePanel which is orange. It uses the following expression to select a control panel from the the Current Scene. I assume you want the current scene panel only.

op('sceneLib/'+op('sceneOrder')[op('show').par.Currentscene.eval()+1,0]+'/scenePanel')

I can see you also might want the next and previous scene panel as well. Going to add this to my notes for the future.

JCurrentScenePanel.toe (18.8 KB)

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This is really useful thanks :slight_smile:
It would be great to have a forward and back, scene advancing control too, what would be the best way of adding that?
Another thing I’m trying to add is a way of showing a panel of the custom parameters for the current scene…edit: ok this is easy, just add the parameter comp to the ScenePanel each of the scenes :slight_smile:

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Wow Jarrett, you are a rock star. Extremely useful to me!

I am now using Zerror with your Scene changer and it’s pretty awesome.

I am Dj/Vj and I have a Twitch channel: Twitch

Little by little I am building the system for my visuals. Hope to see you around there next time!

Thank you!!

Hi @Jarrett

I am having a lot of fun with your Show System, including the currentPanel changer.

As I am adding more and more scenes in my project, I really miss a small thumbsnail attached to each scene’s name. And again I wonder what is the best approach in terms of performance and convenience.

Hope you can help me, really appreciate!

You can simply put a thumbnail TOP into the Background TOP parameter of each button. If it is a still image it will have very little performance impact.

build 2021.14360 and I can’t open the .toe. it goes to perform mode and stops responding in windows 10.

Hey @deseipel

I cannot reproduce the issue here, unfortunately…

Are your GPU drivers up to date?

In the meantime, you can use the newly added sceneChanger available in the Palette → Tools folder.

The documentation is available here https://docs.derivative.ca/Palette:sceneChanger

Additionally, Jarrett will cover it during our upcoming inSession tomorrow: TouchDesigner InSession 15.0 | Derivative

Best,
Michel

Hello,
How can I reorder the scenes within sceneIndex? The index table is built with an opfind DAT, and I don’t know which criterias are used to order the results - looks pretty random to me. I thought I had to place the scenes from top to bottom in the network editor, but it doesn’t make any difference (is it because I use an old version of TD ? i.e. 2020.41010). Also no luck with alphabetical order, or chronological order/last added.

By the way, I am very grateful for this scene changer. I have always been struggling with unwanted cooking.

In the OP Find DAT, you can make a column containing curOp.nodeY. Then you use a Sort DAT sorting on the column containing nodeY. That will fix the order to the vertical order in the network.

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It works really well, now it will be so easy to reorder them, oh satisfaction. Thank you very for your time and answer, Greg.