This is not the RGBA approach mentioned here viewtopic.php?f=17&t=36&p=66&hilit=ssao#p66.
Instead it’s the code by Leadwerks posted at the opengl forums opengl.org/discussion_boards … 88&fpart=1
ssao.toe (7.17 KB)
It’s got tons of problems (the black line in the background, the way curved surfaces look, …) but might come in handy for some situations
More info about SSAO at
developer.download.nvidia.com/pr … lusion.pdf
levelofdetail.wordpress.com/2008 … sao-broke/
meshula.net/wordpress/?p=145