Length of chop after timeslicing

Hi there,

I was talking with noah & ben on slack about ‘numSamples’ of a CHOP being very dynamical after timeslicing. This is I think because the timeslicing of the chops aren’t syncronized and will run out of sync when it’s dropping frames.

The idea is to add a resample CHOP (or trim CHOP) to make sure the length of the chop is fixed.

I’ve added a small proof of concept to show this using a hog chop (to drop frames) and suppling
the lengths to a shader to show the differences.

So in other words, always make sure you resample/trim your chops after timeslicing if you want to fetch the length of the chop.

Cheers,
tim
samples.tox (2.53 KB)