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Pseudo 3D Fragment shader [compute shaders]

Helpful techniques for working with TouchDesigner. Answers only, no questions.

Pseudo 3D Fragment shader [compute shaders]

Postby andrinr » Sun Dec 31, 2017 12:26 pm

Image

As I am diving deeper into compute shaders, some very cool new projects started to emerge, this is one one of them.
Check the basic explanation here: https://andrinrehmann.com/pseudo3d/

Feel free to play around with this project. FIXED: Please check the "Issue" tab if you have some knowledge of compute shaders.
Check the Github file here: https://github.com/andrinr/Advanced-Compute-Shader-TD

Check the first render of a previous version of the project here:
https://www.youtube.com/watch?v=C2fMCBgaxlo&t=9s

Also, pay attention to the GLSL TOP as it is a very useful color correction tool I have developed.
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Re: Pseudo 3D Fragment shader [compute shaders]

Postby Petrikov » Sat Jan 20, 2018 2:41 am

Awesome, this will make my Saturday morning read. Thanks for sharing!
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Re: Pseudo 3D Fragment shader [compute shaders]

Postby jmt4zj » Wed Jul 11, 2018 12:29 am

Cool technique, and great writeup on your website!
Jonathan Thompson
@pointshader
http://particularexperienc.es
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