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projection matrix from camera path using oculus

Helpful techniques for working with TouchDesigner. Answers only, no questions.

projection matrix from camera path using oculus

Postby xzQuinn » Wed Sep 20, 2017 4:04 am

projection matrix question:
I want to animate a cam on a path then output to occulus cams substituting these xyz positions for the oculus xys postitions - so need to get them into the 2 oculus cam CHOPs
the channels 13 14 15 control positions but getting clipping plane problems.
I want to keep only the oculus cam rotations to look around while moving along the path.
any tips?
I read Malcolm's excellent description of how the projection matrix works
viewtopic.php?f=4&t=4872

...but need help nevertheless..
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xzQuinn
 
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Location: Italy

Re: projection matrix from camera path using oculus

Postby xzQuinn » Wed Sep 20, 2017 5:35 am

i can get my cam positions on the path with the object CHOP but missing the left/right eye offsets and then a method for creating the camera matrix
hmm
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Location: Italy


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