Thanks a lot for the kind words! I really appreciate taking the time to write your thoughts in some detail. The camera thing in the second one is actually pretty simple, there isn’t a lot going on there. it’s just a noise chop with a really low frequency going into the xyz translate coordinates of a null comp. Thats whats in the lookat param of the camera.
Next you take the Noise chop signal, delay it by some amount, maybe put a lag on it. There you go.
What i found really tricky is to get the “torch” light to point more or less where the camera is looking at, but put some offset to the position, otherwise you wouldn’t see any shadows and it would really appear very flat and unrealistic. The problem there is that you would actually have to know the distance of the object nearest to the light that it is pointing at, if one would really want to have it very stable at the center of the picture… so that’s somehow solved a bit dirty there, but i think it suits the whole thing.