Modifing LFO CHOP

Hi ,

There is a feature really missing for me is a “play once LFO” just to have a single ramp that throws a event when playing is finished. With 2 options on reaching end: stay on end value or Reset to initial value

I wrote it in C++ as a Cpp chop, but i think it could be helpfull to have it as a part of the LFO CHOP

Cheers !

You could just modulate the Phase with a Trigger CHOP right?

1 Like

Anybody found a proper way to do that?

If you’re not modulating the phase, could you use a Timer CHOP?
You can use the ramp output directly and/or feed it into a Lookup CHOP.