Hi there,
FBX bring with it animation,
If I want to substitute this animation with other fbx animation (assume support by rig)
I cant just copy the import animation chop.
If i could just copy or handle the animation information more easily it was great.
for now as it seem, the import animation chop must stay under the fbx container.
-
auto scale modifying on could be handy too.
for now we need to change values in two places, multiply Armature:s channels by scalar (0.01)
and the change the geometry container scale to 1 . -
found out that fbxs sometime need to be reloaded in order to work after loading again same toe.
thanks !