Hi,
I have made some changes to the material node after outputting its glsl component.
I noticed i cant get back to the original UI of the material which make the control of the
the material less comfortable specially when i want to make quick automation after importing
FBX and such.
- it could be great if there is way to use the material UI after tweaking its glsl.
- adding “point cloud” buffer, means the point position in rgb relative to to the camera
(I did it manually ,its really useful for point cloud cases. ( also adding world potion will be good)
the normal map relative to the camera already there so its great.
thank you
keep the good work.