Keeping material UI or adding more color buffer options.

Hi,
I have made some changes to the material node after outputting its glsl component.
I noticed i cant get back to the original UI of the material which make the control of the
the material less comfortable specially when i want to make quick automation after importing
FBX and such.

  1. it could be great if there is way to use the material UI after tweaking its glsl.
  2. adding “point cloud” buffer, means the point position in rgb relative to to the camera
    (I did it manually ,its really useful for point cloud cases. ( also adding world potion will be good)
    the normal map relative to the camera already there so its great.

thank you
keep the good work.