Audio Render CHOP Feature Requests

Hi all,

just started play with AudioRender CHOP, it’s definitely amazing!
Would be great to see some features integrated:

  1. Attenuation threshold / multiplier: would be useful to adjust the “attenuation sphere” around a specific 3D object. I’ve seen that with info CHOP the only useful parameter is “audioposition_full_time” to do some math

  2. also an “on_screen” parameter would be wonderful! It’s not so easy to manage and calculate it with on_screen coord or “audioposition_full_time”

Basically it would be great to have the same options as Oculus Audio CHOP

best

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is the AmbiX output of Audio Render CHOP a proper 3rd order Full Sphere WXYZ,RSTUV,KLMNOPQ SN3D format?

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some more information about this? I can’t export ambix audio from TD, it only works in stereo or 2 channels.

your best bet to export Ambix from TD is to send audio to Reaper through ReaPorts or other virtual audio channels, or via external analog or ADAT loop if you have enough in/outs or using Audinate Dante between two machines.
I won’t recomment using TD to export large amounts of audio channels.

Blockquote is the AmbiX output of Audio Render CHOP a proper 3rd order Full Sphere WXYZ,RSTUV,KLMNOPQ SN3D format?

meanwhile, this normalization problem has been solved since several versions.