FIXED:GLSL TOPs -Clear output should not be on by default

Hi,

Since last build, 2018.23760, the clear output parameter on the GLSL TOPs is set to on by default. It seems that it’s causing some previous projects involving GLSL not to work properly anymore. I would suggest to turn it off by default.

You can see that the Compute Flocking from Noah is not working in the last build:
viewtopic.php?f=22&t=11909

Going to ComputeFlock/ComputeParticleSystem/Particles and changing the parameter solves the problem.

Thank you for your time,
Michel

+1 too lazy to fix previous work

JK I’ll fix that

Very sorry about that. There was a really obscure bug that caused that to load up in the wrong state. It should load up as Off for all existing files, but newly created GLSL TOPs will have it On by default. The next build will load up correctly unless you’ve re-saved out the .toe file in the current build, in which case it’ll stay as it was loaded.