Obscura Digital Is Hiring Interactive Engineers

Obscura is looking for an Interactive Engineer to help bring to life a diverse mix of projects ranging from interactive large-scale projections to complex multi-display installations to intimate single user interfaces with personalized interactions, many of which involve R&D. An Interactive Engineer must have the ability to work alone or in teams, incorporating input from a diverse group to integrate contributions into a final production ready system. Interfacing with a broad range of hardware and software systems, the Interactive Engineer is responsible for the final showtime operation of events and software for installations and interfaces. Working on a project from conception through execution, this position benefits from a broad range of skills such as IT, realtime graphics, scripting and hardware integration.

As an Interactive Engineer at Obscura, you will help to concept, design, and communicate a wide range of experiences ranging from passive to interactive, environmental to screen based, and physical to digital.

SPECIFIC FUNCTIONS/ACTIVITIES SUMMARY:

• Pull together input from other project team members into a cohesive and stable showready system
• Sets up, calibrates, and operates show systems onsite often under extreme deadlines and pressure
• Work with media team on specifying playback conditions and templates for proper content display and manage media assets
• Apply best practices for efficient and effective development; looks for opportunities to streamline and fully use current and new technology solutions
• Work closely with the Director of Software and Project Managers to ensure projects are delivered on time, to a strong level of quality and with expectations of high uptime.
• Maintain an inclusive process that empowers entire project team to contribute to final results
• Execute projects by translating designs from Creative Directors into code
• Recommend appropriate technologies for the development of new projects
• Work with media team to develop and display content and manage media assets
• Work with UI/UX designers in implementing intuitive user interfaces
• Apply best practices for efficient and effective development; looks for opportunities to streamline and fully utilize current and new technology solutions
• Maintain an inclusive process that empowers entire project team to contribute to final results
• Identify areas that require attention and works with the Director of Software to ensure time and resources are dedicated to continually improving our situation and reducing areas of concern
• Stay current on relevant technology and conducts necessary research and development testing to assess emerging technology options
• In crunch times, assists the Director of Systems in pulling together resources to explore alternatives in ensuring 100% project uptime

QUALIFICATIONS:

• Bachelors degree in relevant field or equivalent experience
• 3-5 years relevant experience
• Must be able to use appropriate terminologies and language to accurately convey changes or direction in concept or design, including to and from non-technical staff
• Derivative TouchDesigner
• 3d Modeling: Maya, 3ds Max
• Adobe Creative Suite: Photoshop, After Effects
• Graphics: OpenGL, GLSL
• Scripting: Python, Windows Powershell
• Basic knowledge of projectors, lenses, and cameras
• Basic knowledge of event production procedures
• OS: Windows, Linux, MacOS
• Familiarity with C++ a plus
• OpenFrameworks
• Unity
• ActionScript 2 and 3
• Version control with Git

PLEASE APPLY ON OUR WEBSITE - jobs-obscuradigital.icims.com/j … gineer/job