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SOP on GPU - Geometry Shaders Online Workshop

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SOP on GPU - Geometry Shaders Online Workshop

Postby 3dwalker » Thu Sep 06, 2018 3:03 pm

We present intensive 2 day Online course "Geometry GLSL Shaders in TouchDesigner" by Stanislav Glazov. Course is based on long and intensive expirience of trying to improve complexity and quality of realtime Graphics created in TouchDesigner. Its oriented on intermediate TD users with understanding of the SOP concept and basics of the GLSL coding.
Chrystalls.JPG (420.13 KiB) Viewed 2008 times

    OpenGL Rendering Pipeline
    Changes in GLSL approach in 099 Version
    Vertex Shaders
    Geometry Shaders
    Bypass Shader
    Creating Geometry on GPU
    Proceduralize your code: Custom Data Structures and Functions
Practical Examples:

    Delete Primitives Shader
    Extrude Polygon Shader
    Magnet Shader
    Polywire Shader
    Blending Geometry
    Looping Through Geometry: Plexus Shader
    Instancing Variable Geometry
    Cleaning Point Clouds from Kinect
    Particle Trails
    Carving and Resampling Curves

Tickets can be purchased here:
https://www.eventbrite.com/e/sop-on-gpu ... 9954675780
Posts: 49
Joined: Fri Jun 05, 2009 6:06 am

Re: SOP on GPU - Geometry Shaders Online Workshop

Postby bLackburst » Fri Sep 14, 2018 1:02 am

Hi can you tell me how the course material is provided? Can we indefinitely review and work with it as video files or something? Also, are there any samples available to look at teaching style etc?
Posts: 334
Joined: Thu Sep 01, 2011 3:56 am
Location: Melbourne, Australia

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