FIXED (maybe): [.5580 99 win] FBX import issue

When importing a FBX into .099 we are getting some strange offsets in the mesh placements. Ive set up an 99 toe file with 2 imports of the same fbx file (attached as well) The 88 import is correct, but in 99 it seems there is something wrong with the coordinates.

cheers, have a good xmas!
roy

download src files:
we.tl/rXutI8Qd1C

this issue is still present in 099 2017.1360.

The only way to import FBX correctly for now is doing it in 088 and then copying from 088 to 099. I see Roy’s wetransfer links have expired, will attach some other examples

There seems to have been a change in the FBX SDK that broke this. I’m trying to determine if it’s a bug or intended behavior. I’ve added a workaround in the meantime that I hope will work for all cases. Build 2017.2640 or later.

Let me know if anything else imports incorrectly.