RESOLVED: two sided light option bug in glsl conversion

Hi guys i was trying to create a patch for the facebook forum creating a sided texture material in glsl, i’ve tried to check the option that enable the two sided lighting option but with no result, the button rest unchecked even if i click several times. I’ve tried this solution on pbr and phong shader with the same result.

i’m attachoing a toe file with two standard materials that suffer of this problem, i’m working with last stable version.

cheers.
two side bug.toe (3.56 KB)

Thanks for the report, we will look into it.

That’s actually a radio button, so it’s checked by default. Super old UI I know… So you are getting two sided lighting if you export from that dialog.