FIXED: geometry renders when instance table is empty

Hello,

I am assuming the problem has a very simple solution. I am creating instances with clicks of the mouse button. The instances get deleted over time one by one. But when the table of instance data is empty instead of rendering nothing the instance geo is still rendered at the center of screen. I would like to solve it without changing the alpha value or turning the render off when the table is empty. Is there a trick to not draw anything when the table is empty?

** I tried to use a chop instead of a DAT but it had the same effect.

Thanks for cheking out the post. Regards.
instancing_issue.toe (5.46 KB)

Moving this to the bugs forum

CHOPs can’t have a length of 0, even if they have 0 chanenls, so the CHOP makes case sense. It’ll always render something.

For the DAT though I can’t reproduce that issue. Can you post a .toe file that shows that issue?
Thanks

Actually I noticed the Geometry COMP viewer shows the instance when the table is empty, so that case is fixed. The Render TOP was properly showing no instances though.