It appears if you use a uniform for the vec3 to argument in TDCreateRotMatrix() in a GLSL mat. touch will instantly crash. No dump or auto save.
There doesn’t seem to be a problem with constant values…
build 2018.25000
Windows
cheers
Keith
It appears if you use a uniform for the vec3 to argument in TDCreateRotMatrix() in a GLSL mat. touch will instantly crash. No dump or auto save.
There doesn’t seem to be a problem with constant values…
build 2018.25000
Windows
cheers
Keith
What drivers do you have installed? I reported this back in March to Nvidia and they say it’s fixed now.
Doesn’t crash for me with 397.93
Ah not sure, I won’t back at that machine for a couple weeks. Probably an older driver…