FIXED: Strange artefacts when using Camblend

I have a strange issue where I am using an .fbx model as my geometry, rendering in fish-eye mode, and if I use just a simple camera it renders cleanly but if I pass it through a camblend I get strange glitchy artefacts. Anyone here know why that would be?


I am including a .toe file. The initial model is too large to send, so I am including a smaller one, although the artefact effect is the same.

Windows 10, Touchdesigner 099 build 2017.12100
CamblendGlitch.zip (1.72 MB)

This bug will be fixed in the next build we post. The Camera Blend COMP was not properly setting the near/far plane when doing non-2D renders such as FIshEye